Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

  1. Armor Enhancement Slot Neverwinter
  2. Weapon Enhancement Slot Neverwinter
  3. Armor Enhancement Slot Neverwinter

Bat Swarm (Swarm) (Best in Slot) Tenser’s Transformation; If you have any questions or suggestions about our Neverwinter Barbarian Blademaster guide, please leave a comment below! More info about the Barbarian class can be found at The Neverwinter Reddit. For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub. Many items will also have an Enhancement slot which allows players to greatly modify the properties of the equipment it’s slotted into. Enchanting: Slotting gems into equipment can be done in a few steps.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.

Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.

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The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Rogue Assassin Info

Other Rogue Builds

Best Rogue Assassin Races

What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
  4. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%

Rogue Assassin Ability Score Priority

Put all your available Ability Scores into Strength and Constitution / Charisma

Rogue Assassin Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Rogue Assassin Paragon Path, Powers & Rotation

Rogue Assassin Combat Powers

At-Will Powers:

  • Duelist’s Flurry
  • Gloaming Cut

Encounter Powers:

  • Lashing Blade
  • Deft Strike (ST) / Dazing Strike (AoE)
  • Assassinate / Blade Flurry (AoE)

Daily Powers:

  • Shocking Execution
  • Bloodbath

Class Features:

  • Sneak Attack
  • Invisible Infiltrator

Rogue Assassin Feats:

  • Toxic Blades
  • Master of Shadows
  • Duelists Expertise
  • Back Alley Tactics
  • Shadow’s Flurry

Rogue Assassin Rotation

Single Target Rotation:

Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.

AoE Rotation:

Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.

Rogue Assassin Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Rogue Assassin Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard’s Raid Hat
  • Fancy Duelist’s Mask of Cormyr

Armor

  • Ebony Stained Hide

Arms

  • Lion Guard’s Raid Gloves
  • Vivified Primal Raid Amibari
  • Spiked Defender Vambrace

Feet

  • Rusted Iron Leggings
  • Infernal Forged Gaiters

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

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Main Hand Modification:

  • Enhanced Duelist’s Flurry

Offhand Modifications:

  • Critical Severity

Rings

  • Striking Ring of the Master

Neck & Waist

  • Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
  • Dark Remnants Set
  • Mad Mage Set

Shirt

  • Ebony Stained Shirt
Slot

Pants

  • Pants of the Sentinel

Rogue Assassin Artifacts

Primary Artifact

  • Envenomed Storyteller’s Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller’s Journals for the bonus

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal

Other Choices

  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Wand

Rogue Assassin Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Slot

Offense Enchantments

  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

  • Barkshield Enchantment

Weapon Enchantments

  • Vorpal Enchantment

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Rogue Assassin Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Rogue Assassin Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision
Enhancement

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

  • Empowered Runestone

Rogue Assassin Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

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All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry’s Warning
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Survivor’s Gift
  • Survivor’s Blessing
  • Barbarian’s Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Rogue Assassin Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) > Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

Enchanting is the best way to give your weapons, armor, and companions bonus stats as well as unique effects. Enchantments are obtained from merchants, rewards or as loot and can be slotted into equipment at no cost. Similarly, Runestones can be given to your companions to give them unique buffs.

Slots: As players reach the middle of the level cap, items will also include an empty slot for enchanting. These slots will dictate if the stone you place in them will grant you an Offense, Defense, or Utility bonus. Most stones contain all three of these attributes with different effects. Different pieces of equipment have slots dedicated to one of the three different attributes. When placed in a particular slot, the equipment will be granted with the corresponding effects. Many items will also have an Enhancement slot which allows players to greatly modify the properties of the equipment it’s slotted into.

Enchanting: Slotting gems into equipment can be done in a few steps. From the inventory screen, select a piece of gear with an empty slot, choose “Manage Item Enchantments”, then select a stone to slot into the gear and Enchant! If you’d like to unbind or replace the stone, you’ll need to select the gear then pay a small fee to remove the stone safely.

Refinement: Many stones will drop on your adventures, so refining your favorites will be key to keeping your gear at its best. To refine your stones into even more powerful stones with better stats, start with stones you don’t need. Using stones of the same type is the most efficient way to upgrade a stone’s power. Once you fill the upgrade meter, you’ll need Marks of Potency depending on the level of the stone to attempt the refinement. Often the refinement will succeed, but occasionally it will fail causing additional Marks to be used. Refine wisely and use wards when you can!

Below is a handy 10-step guide on the Enchantment System!

1: Choose an Enchanment to Refine
2: Select a slot to fill in the Item Refinement menu
3: Select the Enchantments you'd like to use from your inventory.
4: Using multiple of the same Enchantment grants a 2x Refining Points Bonus, which may stack over the total points required.
5: Once the Refining Points Bar is filled, you must add a Mark of Potency, which determines your chances of success.
6: Adding a ward to the Refinement Process grants greater chances of success or negates material use.
7: Like other gear, Wards have a Rarity Level. These Preservation Wards save materials from being destroyed.
8: Once all your Refinement components are in place, you're ready to attempt Upgrading your Enchantment!
9: You must confirm the use of your components before the Upgrade occurs.
10: Success! Now just slot your new enchantment into your gear for maximum effectiveness.

Refinement allows players to maintain their gear so that it remains as useful as possible at all times. Check back soon for our next systems spotlight!

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